AI Insights · Timothy · July 2022
Top 5 Boat Games in Europe - Q2 2022
In Q2 2022, the top boat games in Europe saw varying trends in downloads, revenue, and active users. The data from Sensor Tower provides detailed insights into their performance.
In Q2 2022, the top five boat games in Europe showed mixed results across downloads, revenue, and active user metrics. Here's a closer look at their performance:
Battle Warship: Naval Empire from Magic Prime Group Limited experienced fluctuating weekly revenue, peaking at around $142K in early June. Weekly downloads saw a significant drop from 7.5K in mid-April to approximately 2.6K by the end of June. The number of weekly active users also declined, from 11.9K in mid-April to 7.8K by the end of June.
Sea Port: Cargo Ships Harbor by Pixel Federation Games had a steady revenue performance, with peaks around $22K in early May and late June. Weekly downloads witnessed a sharp decline from 10.4K in early May to 1.5K by the end of June. Active users also saw a decrease, starting at 31K in early May and falling to around 19.5K by the end of June.
Port City: Ship Simulator, also from Pixel Federation Games, showed a peak in weekly revenue of about $21K in late April, with a general downward trend thereafter. Downloads displayed a positive trend, peaking at over 16.5K in early June. Active users remained relatively stable, with minor fluctuations, peaking at around 49.4K in early April and settling at approximately 39K by the end of June.
Virtual Regatta Offshore by Virtual Regatta saw a steady weekly revenue, with peaks around $15K in early June. Weekly downloads remained fairly low but saw an increase from 698 in early April to 1.5K in mid-June. Active users hovered around 110K throughout the quarter, with minor fluctuations.
Battle of Warships: Naval Wars from Dumitru Muset experienced stable revenue, with weekly figures around $4K. Downloads showed variability, peaking at 30.3K in mid-April and dipping to around 15.6K by the end of May. Active users saw a decline from 61.3K in late March to about 42K by early June but rebounded to approximately 48K by the end of June.
For more detailed insights and data, visit Sensor Tower.